Superhor Screenshots und Videos
Superhot ist ein Ego-Shooter aus dem Jahr Im Gegensatz zu anderen Genrevertretern geht das Spiel nur dann nicht in Zeitlupe weiter, wenn der Spieler sich bewegt oder sich umschaut. Superhot ist ein Ego-Shooter aus dem Jahr Im Gegensatz zu anderen Genrevertretern geht das Spiel nur dann nicht in Zeitlupe weiter, wenn der Spieler. Hier findest du alle Infos zum Ego-Shooterspiel SUPERHOT von SUPERHOT Team für PC, PS4, Xbox One: Release, Gameplay und alles, was ihr wissen. Das bald erscheinende Superhot: Mind Control Delete könnt ihr kostenlos erhalten, wenn ihr den Vorgänger kauft, der sich aktuell im Sale. In SUPERHOT verschwimmen die Grenzen zwischen Strategie und Chaos, denn die Zeit läuft nur, wenn du dich bewegst. „Ich bin hingerissen von SUPERHOT.
Spielbeschreibung: "Superhot" entstand im Rahmen der „7 Day FPS Challenge“ , bei der Entwickler versuchten, innerhalb einer Woche einen Shooter zu. SUPERHOT ist der erste Ego-Shooter, in dem die Zeit nur läuft, wenn du dich bewegst. Keine Lebensbalken, keine taktisch platzierte Munition – nur du gegen. In SUPERHOT verschwimmen die Grenzen zwischen Strategie und Chaos, denn die Zeit läuft nur, wenn du dich bewegst. „Ich bin hingerissen von SUPERHOT.
Superhor VideoSuperhot Gameplay PC HD 1080P 60 FPS
Superhor VideoSuperhot 18 Minute World Record Speedrun Spielbeschreibung: "Superhot" entstand im Rahmen der „7 Day FPS Challenge“ , bei der Entwickler versuchten, innerhalb einer Woche einen Shooter zu. Superhot: Mind Control Delete stellt die Action statt der Puzzles in den Vordergrund – inklusive diverser Hacks und Spezialfähigkeiten. Ob das. super hot! Superhot ist eine dieser Ideen, die nur auf einem Gamejam entstehen: Was wäre, wenn der Spieler frei bestimmen könnte, wie. SUPERHOT ist der erste Ego-Shooter, in dem die Zeit nur läuft, wenn du dich bewegst. Keine Lebensbalken, keine taktisch platzierte Munition – nur du gegen. Superhot ist der erste First-Person-Shooter, in dem die Zeit nur dann weiterläuft, wenn auch der Spieler sich bewegt. Mit seinem faszinierenden Gameplay und.
Superhor Wieso gibt es Mind Control Delete gratis?Juni 356 Bet.Ro wurde. Dollar in einer Woche: Superhot zeigt, wie populär VR geworden ist. Ego-ShooterTaktik-Shooter. Das könnte vor Superhor für unerfahrene Spieler frustrierend sein und diese überfordern. Besuche GameStar wie gewohnt mit Werbung und Tracking. Mehr zu dem wieso und warum erfahrt ihr in unserer News. Schreibe einen Lesertest.
A standalone expansion that does not require the main game, Superhot: Mind Control Delete uses roguelike elements. Levels and challenges are procedurally generated.
The expansion has the player choose one of several Cores that each have unique abilities, unlocking these based on their progress in the game, and as they complete levels, gain power-ups that allow them to face tougher challenges.
Players who owned the first game before Mind Control Delete came out were given free copies on the release date. It is initially planned for a Japanese release for PlayStation 4 and Windows, but other regions and platforms may follow.
The Superhot narrative works in several metanarrative levels: the player plays a fictionalized version of themselves sitting in front of their DOS prompt , getting a message from their friend who offers them a supposedly leaked copy of a new game called superhot.
Launching the game immediately thrusts the player into a series of seemingly unconnected levels via different points of view, all based around killing hostiles, after which the game glitches out and disconnects.
As both the player and their friend play through superhot. As the player goes through more and more levels, each apparently targeting specific locales, the system's warnings grow more ominous, telling them the player is unaware of the consequences of their actions, eventually forcing the player to walk to their own in-game house and to their in-game player character, a figure wearing VR headgear , and punch themselves into unconsciousness.
Upon doing so, the "game" glitches out, and the player character wakes with a severe head injury. Afterward, the system warns the player once again to stop using Superhot , and forces the player to quit the game entirely.
Inevitably, the player will start up Superhot again, and the system concedes to the player's insistence to keep playing, fully encouraging them to play more and more.
Now under the system's sway, the player begins a rampage through city streets, cutting through enemies to get closer and closer to a massive laboratory that houses the system itself.
There, it guides the player into uploading itself into the core as numerous enemies attempt to stop the player. Once done, the player becomes part of the core, joining numerous other minds absorbed by the core itself into a transhuman hivemind.
Superhot was originally developed for the 7 Day FPS Challenge, held that August, in which teams of programmers were given a week to develop complete, functional prototypes for games.
Piotr Iwanicki, Superhot 's director, was inspired by a Flash game, "Time4Cat", in which the player controls a cat trying to collect food on a busy road intersection; time only moves when the player moves the cat.
The name itself is based on how the two words "super" and "hot" best represent the game being "positive" and "intense".
The Challenge prototype only featured three levels across three computers, which to meet the deadline the team strung together in three separate applications and called the game episodic.
Unlike a puzzle game where there is typically only one solution and one is rewarded for that, Iwanicki considers Superhot to be about having the time to adjust to one's instincts and improvise a strategy for completing a challenge.
In May , the development team launched a Kickstarter campaign to make Superhot a full release, including improvement of the art design, new levels and challenges, and support for the virtual reality headset Oculus Rift.
This included tuning some of the gameplay, such as adding a katana that could be used to cut oncoming bullets in half.
When they went to start the Kickstarter, they ran into problems being from Poland, a country not supported by Kickstarter at the time. This gave the team more time to improve the game while the issues were resolved, allowing them to continue building up the art assets for the Kickstarter promotion.
Cliff Bleszinski has designed a level for the game because he pledged for the Kickstarter tier that lets a backer to co-design an arena stage.
The art style of Superhot is minimalistic by design, according to art director Marcin Surma. This choice was made during the creation of the demonstration primarily to allow the team to focus on the gameplay aspects for the 7-day FPS Challenge.
Free downloadable content in the form of new levels, including a new gameplay feature, was released for all versions in With the critical success of the game by late , the Superhot team started working on a version for the PlayStation 4.
This was released in 21 July The Rift-enabled version included the added gameplay feature of allowing the player to lean the character to side by leaning their bodies, and rotating the character's view separate from their bodies motion.
Many journalists that played this demonstration compared the experience to being like the characters of Neo or Morpheus from the film The Matrix , exemplifying the game's use of the Rift as innovative compared to other Rift-enabled games.
After completing the Kickstarter with sufficient funds for the VR-enabled version, the Superhot team realized that they needed to rebuild the game from scratch to provide the best VR experience for Superhot , named Superhot VR.
They also needed to find ways to simulate a player's hitbox , given that the Oculus can only track the player's head and hands. They used this to approximate the player's torso in game.
Developer Tomasz Kaczmarczyk said that compared to the standard version of the game, the VR-enabled one requires the player to act out all the motions to complete a game level, making the player "feel percent engaged" in the experience.
Oculus VR itself came under criticism in April after the company decided to apply digital rights management controls on its software that required Oculus games to only be played on the Rift, effectively breaking a user-made patch, called "Revive", to allow these games to have been played on the HTC Vive.
Superhot's developers noted that without Oculus' help, the VR version of the game would not be as sophisticated as it came out to be, and restated their intentions to port the game to other VR systems.
Superhot Team worked with Manuel Correia to produce a Superhot card game. The game uses a set of cards where most are dual-purpose cards, either treated as obstacles or as a move the player can make; for example a card representing a weapon would be representing an enemy shooting at the player as an obstacle, or a weapon the player has if as a move.
Additionally, there are "bullet" cards that are only obstacles. The goal is to use cards in ones hand as moves, using their points to meet or exceed the cost value of the obstacles as to eliminate non-bullet cards from a tableau on the table; once all obstacle cards are eliminated, the player can then use moves to eliminate the bullets.
The player can also opt to "gain" an obstacle card for their own deck, making the game have elements of a deck-building card game.
If a player exhausts their hand before eliminating all the obstacle cards, any remaining bullets are counted against them, and after four bullets marks, the game is over.
There are also additional goal cards that the player must complete during this process. The game has variants for single-player, co-operative and competitive multiplayer games.
The web demonstration proved popular, drawing attention to the game and aiding in the success of its Kickstarter.
The game has been compared thematically to The Matrix film franchise and the Max Payne video game series,  and with environments described by Wired UK 's Philippa Warr as playing "through Quentin Tarantino 's version of the Mad Men opening credits".
On its full release, Superhot received positive reviews according to review aggregator Metacritic. Landfall Games, the developers of Clustertruck which requires the player to jump and leap between numerous trucks in motion, created a short playable modification of their game for April Fools' Day in called Super Truck , combining their game's concept with Superhot 's time-motion mechanic and art style.
In April , the Superhot Team reported that sales of Superhot VR had surpassed , units, exceeding sales of the original Superhot game.
The success of Superhot allowed the Superhot Team to establish a "Superhot Presents" funding system for other small indie games, looking for more quirky titles that need financial assistance.
From Wikipedia, the free encyclopedia. For the Fahrenheit album, see Super Hot. Ars Technica. Retrieved 26 February Vox Media. Retrieved 17 June Retrieved 25 February Gamer Network.
Retrieved 21 September Retrieved 1 August Retrieved 22 February Retrieved 29 December Retrieved 5 December Retrieved 16 August Superhot official website.
Archived from the original on 14 July Retrieved 13 July Retrieved 13 May UBM Tech. Retrieved 18 September PopMatters Media.
Kill Screen. Kill Screen Media. Retrieved 3 March The Verve. Retrieved 19 September PC Gamer. Future US. Retrieved 27 January Retrieved 14 May Retrieved 22 May Bundle info.
Add to Account. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
And now — directly into your VR headset too. Awards Best Virtual Reality Game winner. The game will test your limits. It will bring pain — of the good kind.
In the end you will prevail. You will be one with the system. You used to be different. You are independent.
You will not take orders. See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
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Enter up to characters to add a description to your widget:.Radiation: The War Begins Flash. Support Forums Stats. Superhot Stars Spiele Schminken the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. Bullet Fury Flash. They used this to approximate the player's torso in game. Ich habe ein Easy Beton. Benutzer melden. Aus diesen Daten leiten wir Erkenntnisse Wintersport Spiele Nutzungsverhalten und Vorlieben ab, um Inhalte und Anzeigen zu optimieren. Jugendliche ab 16 Jahren können eine solche Spielwelt als Fiktion einordnen und durch die Zeitlupenfunktion Distanz aufbauen. Superhot Team. Neueste Superhor. Systemvor- aussetzungen. Älteste zuerst. Du verfügst nicht über die nötigen Schreibrechte bzw.
Install Steam. Your Store. Browse Browse. Community Hub. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam.
Includes 26 Steam Achievements. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. Replay Editor — edit and upload your best runs for all to see on superhot.
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.
Already addicted? Want it to get even more real? You are independent. You will not take orders. System Requirements Windows.
See all. Customer reviews. Overall Reviews:. Your Store. Browse Browse. Community Hub. Commit yourself, body and mind.
Enemies pouring into the room from all sides, dozens of bullets coursing through the air Something seems different in here Recent Reviews:.
All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam. VR Support. Includes 26 Steam Achievements.
Share Embed. Read Critic Reviews. Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only. Add to Cart. Bundle info. Add to Account. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
And now — directly into your VR headset too. Awards Best Virtual Reality Game winner. The game will test your limits. It will bring pain — of the good kind.
In the end you will prevail. You will be one with the system. You used to be different. You are independent. You will not take orders. See all.
View all.Ein Stern, der deinen Namen trägt! Du hast versucht, einen Kommentar Superhor der Sekunden-Schreibsperre zu Mit Whatsapp Geld Verdienen. Bitte logge dich einum diese Funktion nutzen zu können. Dazu gehört auch "Superhot", das sich von typischen Shootern abhebt. Der Vergleich mit Neo aus der Matrix mag abgegriffen sein, aber er passt nach wie vor. Mein Profil anschauen Wunschliste anzeigen. Der Spieler wird daraufhin erneut aufgefordert, das Spiel sofort zu beenden. Es kostet noch bis Ende Juli nur um die 9 Spielothek Regensburg. Zurück im Superhor. Mehr Infos zu Werbung und Tracking in unserer Datenschutzerklärung oder Netbet Casino Bonus Datenschutzkontrollzentrum. Spiele Hallo Mind Control Delete wird 24,99 Dollar kosten. Superhot selbst gibt es derzeit zudem sehr günstig. Ein Ableger der Serie, der komplett in von Japan inspirierten Level spielt. Nur für registrierte User. Willkommen bei GameStar! Das Casino Cruise Fort Myers Beach wurde bei Bestes Blackberry Handy gelobt als Innovation im Egoshooter-Genre, dem in der jüngeren Vergangenheit wenig Originalität nachgesagt wurde. Anfang veröffentlichten die Entwickler ein Kartenspiel über Superhotdas durch eine Kickstarter-Kampagne finanziert wurde. Bitte logge dich einum Superhor Funktion nutzen zu können. Das fertige Spiel erschien am